Monday, April 2, 2018

SSB Newcomer Pick of the Day #2: Isaac


Well I said I'd make this a series, which means there has to be more than one, right?  Got quite a bit of feedback on my Ridley post, which by the way, thank you to everyone who read the whole thing and providing said feedback!  I'm glad it got the reception it did!  Two main things I got criticized for were the whole "Ganondorf is based on Sakurai's father" thing (it's fake, should have been obvious to me honestly) and my ranty tone when trying to argue against Sakurai's points.  Rest assured, I've taken all legitimate criticism into account and will keep it in mind with future characters I cover.  From now on, I'll be sure to verify the validity and accuracy of my sources and I'll try to keep a more neutral tone with what I'm talking about.  After all, there are more than enough false accusations and angry blogs on the Internet; even though my feelings in my Ridley blog were genuine and I wanted to be sincere with it, I think we can all agree to stay classy with this stuff so that we all have a better time here.

But all that's in the past, it's time now for our second Super Smash Bros. potential newcomer!  This time, it's Isaac from the Golden Sun series!  Go beyond the break to see my break-down!

Who is he?

If you've been hanging around the Super Smash Bros. community for some time, you might have heard this guy's name pop up once or twice among people's "most-wanted" character lists.  Heck, you might even recall that he was once an Assist Trophy in Super Smash Bros. Brawl.  But who is this Isaac person, and why do people want him so badly?  Well worry not, readers, I'm here to educate ya!  That's kind of what this section is for, though unlike Ridley, who's kind of infamous among the Smash community at this point, Isaac's a bit more low-key, so I feel some introduction is in order.

Our story begins with a company now known as Camelot, either Camelot Co. Ltd. or Camelot Software Planning, doesn't really matter for this.  Once upon a time, they were a division of Sega, where they were called Sega CD4 and then Sonic! Software Planning, and were best known for producing the Shining JRPG series, most notably Shining Force.  It was during the production of Shining Force III that they started calling themselves Camelot, and were in a bit of trouble since Sega was now focusing more on the Dreamcast than Sega Saturn games like Shining Force III.  Thankfully, they managed to finish the game, but decided to cut ties with Sega and pursued a partnership with Nintendo, one that has lasted to this very day!  Under Nintendo, they became known for producing the Mario Golf and Mario Tennis series of games (and perhaps, most infamously, creating the character of Waluigi); a new installment of the latter, Mario Tennis Aces, is in fact coming this June!  I actually did a blot post about that, but that's neither here nor there.

What is strange, though, is that a company known for making JRPGs for Sega would be relegated to making sports games for Nintendo, even if some of the Mario Tennis/Mario Golf games have RPG elements to them.  Enter Golden Sun, a labor of love made by Camelot using the experience they've built up over the years making the Shining series!  The game took 12 to 18 months to make, and was originally intended to be a single game for the Nintendo 64, however when it became clear that the Nintendo GameCube was on it's way, they moved production to the Game Boy Advance, and when it came to light that hardware limitations on the GBA couldn't handle the scope of the game they were making, they split the one game into two, the first, simply titled Golden Sun, released in Japan August 1, 2001, and it's "sequel", Golden Sun: The Lost Age, released in Japan June 28, 2002.  The success and critical acclaim both games received sparked talk of a third installment, something Camelot toyed around with for years without giving anything concrete, until Nintendo finally announced at E3 2009 that a third installment was coming during the 2010 holiday season, and at E3 the following year, it got an official name in the form of Golden Sun: Dark Dawn, and was released in Japan October 28, 2010.

At the center of it all was a young man named Isaac (called Robin ロビン in Japan), the main protagonist of the first Golden Sun, a major playable character in The Lost Age, and basically the main character of the whole Golden Sun series.  So... okay, this section is already getting overly long as it is, so I'll try to condense as much of the background and plot for these games as I can while sticking to Isaac's role in them: the games take place in a world known as Weyard, and within this world, there exists a power known as Psynergy, a type of alchemy that allows people to control the elements.  There are Four main types of Psynery that revolve around the Four Elements of Nature: Venus, which revolves around manipulation of plants and earth, Mars, which revolves around control of fire, heat, and lava, Jupiter, which is based on powers of wind, lightning, and the mind, and Mercury, which concerns the control of water, ice, and healing.  Other types exist, but they're not revealed until the third game.  When it comes to Isaac, he is what's known as a Venus Adept, an Adept being a person who can use Psynergy.  Therefore, his powers are based around Earth and plants, though with the help of elemental creatures known as Djinn, he can perform other kinds of Psynergy. 

When it comes to Isaac himself, well...  Actually, I'm concerned about potential spoilers for those who haven't played the Golden Sun games, but if I come across something particularly spoilery, I'll just white it out and leave you to fill in the blanks, how's that?  Anyway, Isaac comes from Angara, the northern central landmass of Weyard; more specifically, he comes from the village of Vale, set at the foot of Mt. Aleph, where it is said all alchemy originates from.  After a fateful stormy evening involving the apparent death of his father, Kyle, he dedicates himself to learning Venus Psynery.  Three years later, Isaac, along with his friends Garet and Jenna, the latter of whom seemingly lost her entire family including her brother Felix, along with their elderly scholar friend Kraden, approached Mt. Aleph with the intent of exploring the Sol Sanctum, a man-made complex said to lead to the Elemental Star Chamber, which... you know what, this is starting to get complicated, as most RPGs do, so long story short, bad guys show up, Felix is still alive, Isaac and Garet get separated from Kraden and Jenna, some big stuff happens, Isaac and Garet leave their hometown to go on a journey to save the world.  Along the way, they befriend Ivan, a Jupiter Adept, and Mia, a Mercury Adept (Garet is a Mars Adept, by the way), and the four of them discover many secrets about alchemy and the world they live in on their quest...

Funnily enough, in the first Golden Sun, Isaac is a silent protagonist, but in Golden Sun: The Lost Age, Felix becomes the silent protagonist, while Isaac starts talking.  It's kind of like what they do in MOTHER 3, only it's between just two characters over the course of two games instead of multiple characters in one game.  In Golden Sun: Dark Dawn, thirty years have passed and Isaac now sports a nice beard and a haircut, in addition to growing quite a bit and gaining a blue trench coat.  In this game, Isaac's 16-year-old son Matthew is now the silent protagonist du jour, and Isaac even passes on his signature yellow scarf to him, though that ultimately means people confuse Matthew for his father now.  To say anymore would definitely get into spoilers, and this section is overly long as is; besides, I think you all get the idea of who Isaac is by this point, so let's move on.

How He'd Play

This part usually gets really tricky for me, since as I've stated multiple times, I'm not a game designer or expert on fighting games, but thankfully when it comes to Isaac, this part will be really easy, because the work of figuring out how Isaac would play has already been done for me!

See, there's this fella on YouTube who goes by the name Delzethin, who's best known for doing REALLY good videos about speculating how characters who play in Super Smash Bros., right down to their stats, play-style, special moves, etc.  He does REALLY good work, and you should absolutely check him out; he doesn't get the recognition I feel he deserves and can use all the support he can get!  In any case, one of the characters he did was Isaac, which you can watch here:


He even gives an introduction to Isaac that's more to the point then the nonsense I wrote, but whatever...  In either case, he offers up some cool ideas, from using a longsword to the way in which Isaac uses Psynergy for his attacks.  If there IS one thing I'd add to this, it's something that I don't think is a very popular idea among those who want to see Isaac in Super Smash Bros., but I'll just go ahead and say it anyway: I wouldn't mind seeing adult Isaac from Golden Sun: Dark Dawn playable instead of his teenage self.  The way I see it, Super Smash Bros. typically uses the most recent incarnation of a given character as the basis for how they play and behave in Smash, not to mention I feel that, much like Dark Dawn itself, adult Isaac's kind of underrated.  Then again, Isaac's teenage incarnation from the first two Golden Sun games is more iconic by this point, not to mention, like Delzethin pointed out, it would help make his son Matthew from Dark Dawn a good alternate costume, a la Alph to Olimar.  So I guess I'd be cool either way.  Other than that, Delzethin's ideas are what I'd go with when it comes to how Isaac would play in Smash Bros.

Do I want this character playable and why?

Once again, I hope to get to a point where a character I cover in these blogs is someone I don't want all that badly or someone I'm indifferent to...  Until then, when it comes to Isaac being playable, I say...

Absolutely!

As for why, well as a matter of fact, there's another video I can share that pretty much sums it it up better than I ever could, and like Delzethin, it's another underrated YouTuber that could really use your support.  His name is Ryan, and while he's gone by numerous names before, it seems he's settled on calling his YouTube channel Ryrule, and I'm not going to lie, the very first video of his I saw is the video that convinced me Isaac should be playable!  I'll share it with you guys, but keep in mind, this video was made a few years ago and the quality of it, particularly the live action bits, are pretty bad in places, but just listen to what he has to say on the matter.

While I don't necessarily agree with everything he has to say (I have no problem with the amount of Mario or Pokémon characters in the game, considering they're the biggest Nintendo franchises, if anything I wonder why The Legend of Zelda doesn't have equally as many characters, but that's just me), and I realize some of the things in this video are a bit dated now (it WAS made back in 2015), but otherwise he makes some strong points, about what Isaac could bring to the table, about representing a part of Nintendo's history that's underrepresented, and in particular, what Isaac's inclusion can do for the Golden Sun series.  In fact, what Super Smash Bros. can do for Nintendo series' like Golden Sun is something I'd like to touch on, but before we get into that...

Actual Odds of Newcomer's Appearance

What do I think of Isaac's actual chances of being playable in Super Smash Bros.?

The way I see it, his chances diminish with each passing day, though there IS a chance!

Super Smash Bros. series director Masahiro Sakurai has a column he does with the Japanese magazine Famitsu, and in one particular issue, translated here on Source Gaming:

“I Answer Some Questions” Sakurai Famitsu column vol. 461-464, on Ice Climbers, clones, and Smash Run - Source Gaming

He talked about why certain characters weren't in Super Smash Bros for Nintendo 3DS/Wii U.  He mostly talks about this with regards to the Ice Climbers and the technical difficulties he had when trying to make them work on the Nintendo 3DS, but he said something that could also apply to Isaac as well as many other Nintendo franchises:

"Also, characters and series that have no plans for future releases, or a low possibility of future releases, inevitably will be considered lower priority."

That, coupled with this quote from Sakurai's interview from the Making of Fire Emblem: 25 Years of Development Secrets:

"Industry trends around the time when development begins is a pretty big factor. I started development on Smash for 3DS/ Wii U right after I’d wrapped up Kid Icarus: Uprising, and Fire Emblem Awakening was released one month after Uprising. So what’s popular around the time when I begin designing the game is important. Characters are almost never added after I’ve completed the project plan for Smash."

Suggests to me that relevance means everything when it comes to a character's inclusion... with the exception of deliberately retro characters like Mr. Game & Watch, R.O.B., and Duck Hunt, as well as some third-party characters.

So what's Isaac got to do with this?  Well think about it: the last Golden Sun game, Dark Dawn, was released for the Nintendo DS back in 2010.  Despite it's mostly positive reviews, they were nowhere near as glowing as the original two Game Boy Advance titles, and even worse, the sales for that game were lackluster.  I'm having a hard time finding exact numbers, but from what I can tell, Dark Dawn sold just over 700,000 units, while the first game managed to sell over 1 million units.  Granted, to some that might not seem so bad, but to put things another way, by January 2012 in Japan, Dark Dawn sold a mere 80,000 copies, while the first Golden Sun managed to break 330,000 in Japan.  Now it's actually rather surprising to see a JRPG (Japanese role-playing game for those unaware) do so well in the West compared to Japan, but then again, as stated in my Ridley blog, Nintendo has a nasty habit of not seeing outside of it's Japanese borders sometimes (not to mention, Nintendo of America tends to do a crappy job at promoting games that aren't Mario or
Pokémon, but that's another discussion for another time).

Ultimately, what I'm getting at is, because of the low reception of Dark Dawn, the Golden Sun series seems to have been put on the shelf, leaving Camelot to just work on Mario Golf and Mario Tennis from now on, and because Golden Sun wasn't as popular at the time of development for Super Smash Bros. for Nintendo 3DS/Wii U, and because the series didn't seem to be continuing anytime soon, Isaac and any other potential Golden Sun character was passed over.  And it seems like things haven't changed much since then; there's no word of a fourth Golden Sun game in development, and Nintendo doesn't really seem to be acknowledging the series in any way, shape, or form these days.  As such, the longer things go on like this, the more unlikely it seems Isaac will ever be playable in Super Smash Bros.But like I said, there IS a chance, and that brings me to this other unique segment I call:
Fighter Ballot & What Smash Can Do to a Series

If you watched both of the videos I embedded into this blog post, you'll notice that the key thing both Delzethin and Ryan mention in their videos is the Smash Bros. Fighter Ballot.  Remember that?  Shortly after they announced when Mewtwo and Lucas were going to be available for purchase in Super Smash Bros. for Nintendo 3DS/Wii U, Nintendo also announced that players would get to vote for who they would like to see playable either as DLC or future Super Smash Bros. games!  It was an amazing idea... that got out of hand pretty quickly.  And after it was announced Bayonetta was the winner almost a year later, people were outraged, going so far as to say Sakurai was biased with his pick, that Bayonetta wasn't the REAL winner, or even going so far as to say the whole ballot was a hoax and the so-called "winner" was already decided by that point.

Personally, I'm not THAT cynical about it.  Though I was kind of disappointed that Bayonetta "won" the ballot (or that she was the only one influenced by the ballot in that game), I can still believe that she won the ballot, or that she had enough silent majority voters to be near the top at least.  Personally, I'd go with Delzethin's view on things, that there might have been other characters that got more votes than Bayonetta, but they might have been impractical (either at the time or just in general) and Bayonetta was one of the more popular choices that they could work with.  And besides, I refuse to believe that someone as ridged and old-fashioned as Nintendo would set something like that up purely as a joke with no intention to use it in the long-term.  After all, the ballot DID say choices from that ballot would be used for consideration in not only future Super Smash Bros. games, but future Nintendo games in general!

So what does this mean for Isaac and Golden Sun?  Well, as I've stated towards the beginning of this blog, Isaac is a fairly popular choice among many potential newcomers, so it could go without saying that he'd at least have a strong standing within the Smash Bros. Fighter Ballot in some parts of the world.  Of course, since they never released the results for the ballot, we can only guess as to how popular he was, and therefore can only hope he was high enough on it to be considered this time around.  But I think there's another aspect to all this that I feel the developers of Super Smash Bros., particularly Sakurai himself, are overlooking, and it's something Ryan stated in his video: it's how much of an effect Super Smash Bros. can have on a Nintendo series.

As stated above, Sakurai tends to go with popular games/trends at the time, and stated that games that don't have anything new announced or planned at the time get a lower priority, at least when it comes to the characters represented in Super Smash Bros.  I find that rather interesting, considering how many characters ridgedly stick to their Nintendo 64 or Melee movesets no matter how dated that may seem, but I suppose that's fair when it comes to not wanting to alienate veteran Smash players.  Regardless, I totally get the idea of using the latest of what Nintendo has to offer at the time, but I can't help but feel like in trying to keep to only what's relevant (not just with characters, but even the trophy selection in some cases), he's overlooking just how popular Super Smash Bros. is and how getting a mention, a trophy, an Assist Trophy, even a full-blown character inclusion can do for a series as a result, and how it will ultimately benefit Nintendo in the long run.  Ryan already mentioned the effect Super Smash Bros. had with Fire Emblem, Kid Icarus, EarthBound, and even Ice Climber to an extent, but I'll go one step further and say it's thanks to Saki Amamiya from Sin & Punishment, Stafy (now Starfy) from The Legendary Starfy, and Little Mac from Punch-Out!! being Assist Trophies in Super Smash Bros. Brawl that we managed to get new installments in all three of those games, particularly notable in Sin & Punishment and Starfy's case since their respective games were Japan exclusive up until that point.  Heck, Little Mac even made the jump to being full-on playable in the next installment!  It's this beautiful self-serving cycle of celebrating Nintendo's past, shining a spotlight on games that were underappreciated for their time, Nintendo deciding to revisit said games thanks to their newfound popularity, and the newer games of that series getting represented further in new Super Smash Bros. installments!

Granted, this doesn't always happen; Ray from Custom Robo and Jill from Drill Dozer also got Assist Trophies in Brawl and neither game/series has seen the light of day since.  Same goes for Advance Wars, even after the Tanks and Infantry sprites were used in both Brawl and the 3DS/Wii U installments.  Still, when it comes to Golden Sun in particular, including Isaac as a playable character is a move that can only do good, both for Nintendo and the series as a whole... because seriously, we can't have a cliffhanger be where the series ends, that's just not cool!

Final Thoughts

Isaac isn't a choice I'm as passionate about as Ridley, though that might be because Isaac isn't a meme and doesn't have a lot of controversy about him, not to mention Golden Sun hasn't reached Metroid levels of being a classic Nintendo series that's been criminally mishandled for quite some time.  Nevertheless, I feel very strongly that Isaac should be a playable character in Super Smash Bros. for the Nintendo Switch.  He'd be a unique fighter, despite being "just another sword-user", he's from a series that could use more love (and a new installment, but lets not get ahead of ourselves), he's a fairly popular choice among Super Smash Bros. fans, AND he has a history of being in Super Smash Bros., being an Assist Trophy in Brawl and whatnot.  I don't know if Sakurai ever actually played any of the Golden Sun games, though he's at least aware of them to have acknowledged Isaac at all, though I have to wonder if he'll give the games another look if Isaac did end up ranking highly on the Smash Bros. Fighter Ballot.  Isaac from Golden Sun is my second most-wanted newcomer for good reason, and I hope what I've said will inspire those to give the Golden Sun games a look, maybe even help with Isaac's Smash Bros. efforts, or even Golden Sun 4 at last!  ...Eh, not likely.  But it's worth a shot!

And that concludes another SSB Newcomer Pick of the Day blog post!  I'm going to have to think of a new name for this series at the rate I'm going...  Anyway, stay tuned for my next article, because it's about a character (or characters) from another series that could use more love!  See you then!

1 comment: